I have copied shapes recently and when I go to edit them, there are way WAY more nodes that are easier to manipulate and snap-to other objects. I understand I can “add node” but then accuracy and positioning is difficult. There is something that happens occasionally that adds a bunch of nodes automatically.
I don’t know how to replicate this action.
For example, if I create a circle, I get 4 nodes. What I want is 300 nodes (or make up any number, 75, 350, 600…don’t care, just more!).
If I try boolean, I lose my rectangle “guide” that is inset 1/4". I don’t want to create a rectangle just to boolean-delete it over and over.
My solution so far is to edit the rectangle and add nodes at the intersection of the small pieces. Then I go back and snap the pieces to the rectangle and delete the nodes that live outside of the rectangle. It is a slow boolean-like process.
I do appreciate the idea that the fewer nodes the better. Simple is good. I have just experienced a few times where the software recreated a shape for me and it was much easier to manipulate.
Rather than doing Boolean intersection, move the removing geometry to the outside and do Boolean Subtraction, selecting the geometry which you wish trimmed first, then the subtracting geometry (so that it has a dashed highlight as the key object) which (in current versions) leaves behind the geometry which is the key object used for the subtraction.
This is an example of an operation which would profit from exporting as an SVG, then editing in a tool where one can combine multiple things into composite geometry — this would make this a two-stage process:
join things into composite geometry
then just save/export back to an SVG — I do this quite a bit.
Tools to consider:
Serif’s Affinity Designer
There are others, but those are tools I’ve had good (and bad in the case of AI) experience w/.