Can I run another 3D finish pass after the initial rough and finish to use a smaller bit over a selected area ?
For example…
- Use offset vectors to create a larger outline of a selected area that has already had a roughed and finished pass.
- Duplicate the initial 3D finish pass and choose to use the selected area only (that was created from the offset vectors).
- Change to a smaller bit and run the pass.
In the simulation this seems to work, but I haven’t tried running it yet because I was wondering about the starting bit depth. In the example above, because I duplicated the finish pass, I would assume that the bit would start running at a depth the same as the initial finish pass (somewhere below the zero point). If in the same example I duplicated the roughing pass instead, I would assume that the bit would start at the top of the stock again (or the zero point).
Has anyone tried this yet?