An imported faceted body (STL) will assume the XY size of the workpiece, or selected objects. You set the thickness to scale the entire body to that height. You should not need to mess with Scale, unless the STL was designed to be used that way, like a texture pattern.
Since the faceted body is a 3D object, you can import it with respect to any of the 6 standard orthogonal views (top, bottom, front, back, right, left). No need to edit in another software, unless you need a non-orthogonal view, or need to rotate the part.
The 82 diagrams represent 3/4" horizontal slices of a larger “Stacked” object. My objective is to cut the 82 objects and then stack them into the appropriate shape. I have the 82 STL files…each sized appropriately so that the sloped edges line up with the segment above it…so I’d like to cut the slopes (model) as accurately as possible.
Ah, I missed the “82 parts” thing. That sounds like one of those situations where you will need to mess with the Scale option. i.e. determine the correct scale for one object, then use the same scale for every import.
Can you share the slice that goes above (adjacent to the larger oval side) of this one?
Nevermind. I created a 2x2x2 pyramid, split it into 2 1" thick sections, saved each section as a separate STL, and then imported it into CC.
The Scale was 25.4, since I exported it in inches & CC imports in mm.
Right…but the problem is, when I open those STL files in CC, I don’t see the angles. Only after @WillAdams did his open rotate save, do I see the correct 3D forms.