WillAdams
(William Adams (Carbide 3D))
January 19, 2024, 5:48pm
1
as requested on support…
A while back @jackspot did:
Here are some coasters I just made specifically for this challenge. Theyre each comprised of “seven segment” style numbers 0 through 9. The numbers were machined out of starboard and the base was made out of pine and some other scrap wood I had on hand. I got the idea from a tik tok video of a similar puzzle that was 3d printed, and deisgned it in fusion 360.
Edit
Fusion 360 Link: https://a360.co/3hbtesa
CutRocket Link: https://cutrocket.com/p/5f3cc0e833932/
[IMG_5596]
[IMG_5608]
The desi…
Since this is simple enough to do in Carbide Create, here are some notes on exporting as a DXF and working from that.
First, if one goes to the Autodesk Fusion 360 link:
there is a menu option to get a DXF:
number+puzzle.dxf (1.2 MB)
Then, it is simply a matter of recreating the geometry and the toolpaths…
WillAdams
(William Adams (Carbide 3D))
January 19, 2024, 6:00pm
2
When the file is opened, everything is composited all-together:
Fortunately, we have something of a key in one of the images from Cutrocket:
So it is most expedient to just make a new layer and activate it:
and then to use the existing geometry to draw each part of the puzzle as a closed path (the alternative would be to draw in missing segments, select everything for a given part of a given number, and then use Join Vectors to put things together).
Then one can drag the numbers around and work out making toolpaths.
Here is the current state as a .c2d file for folks who wish to experiment:
number + puzzle.c2d (84 KB)
JFab
(Jim)
January 19, 2024, 7:20pm
3
Thanks William for fixing this cutrocket file to work better in CC. It is greatly appreciated!
WillAdams
(William Adams (Carbide 3D))
January 19, 2024, 10:50pm
4
As noted, everything was re-drawn, so geometry is already closed.
Assuming this is getting cut out w/ a #102 endmill, we will further assume 8.5mm material thickness:
and we will shift all the elements to be 3.5mm apart — the easiest way to do this is to move the already closed/undrawn/pre-existing counters to the new layer:
and hide the other layer:
Set the grid to 3.5mm:
Then we select geometry which we wish to move:
and use an arrow key to move things one grid unit up:
and repeat this for other elements:
and move and adjust things until everything is sufficiently distant from all other elements:
To check that things are sufficiently distant we offset by 1.749mm:
and we can see that a few areas need to be more distant from others, adjust until:
At which point we can assign toolpaths after first offsetting by 3.5mm:
number_puzzle_toolpaths.c2d (172 KB)
1 Like
system
(system)
Closed
February 18, 2024, 10:50pm
5
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