Odd tool path behavior observation/question

When cutting a hexagon pocket, with an elevated circle in the center of it, the pocket tool path starts by cutting a pattern at two corners to the complete depth of the defined pocket before starting the gradual patterned cut to the defined depth.

The end result is fine and as planned, but the first two cuts made by the path seem pretty aggressive and out of character for the remainder of the job.

Is this one of those, "the software knows what it’s doing, so don’t worry about it’ things, or is it an issue or something that can be better managed with different tool paths?

File attached for reference:
D&D Box - Khalib - Lid Inside.c2d (1.1 MB)

I see it diving to full depth at one start point, then starting to cut in levels.

I can change the behavior, or the number of start points where it dives by changing the stepover, but I was unable to completely get rid of it.

I think it’s certainly a bug, it should not be doing that. It should completely finish one level before moving down to the next, unless they are completely separate regions. But even then I think it follows a “Level First” strategy.

Interesting. Yeah, I agree with “level first” within the same tool path. Gave me flashback to the past issues I’ve had where the first cut was a rapid plunge through the stock and waste board (which I have not had in sometime - jinxed).

I didn’t notice on the finishing pass, which has a much higher stopover, if it did the same thing, but the depth on that is within the depth per pass, so I shouldn’t notice it there anyway.

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