As requested on support…
Given a design:
How does one re-create this?
It’s a matter of a couple of V carving toolpaths, and some contour work with pockets.
As requested on support…
Given a design:
How does one re-create this?
It’s a matter of a couple of V carving toolpaths, and some contour work with pockets.
First, set up the job in terms of stock size/thickness, &c.:
Then, import the pixel image as a reference using “Set Background”:
Draw in geometry which describes:
Use the Polyline tool to draw in a triangular shape which describes one of the regions:
(use the grid to ensure that the geometry is centered/symmetrical)
Use Node Editing if need be to adjust:
If need be, draw in geometry which describes the region which you wish to trim off:
and use Boolean Subtract (or Trim Vectors) to remove it:
Repeat this for the other regions:
It will be helpful to select the central geometry and use Trim Vectors to get things to line up nicely:
OK
Delete what isn’t needed:
Then use the polyline tool to draw in the missing geometry:
Select it and the trimmed geometry:
and use “Join Vectors” to join them:
(note it may be necessary to use the command twice)
Once half the branches are drawn:
Select them:
duplicate them:
Done
Mirror Vertical:
and drag into position:
Note that the geometry should not be merged together — instead, it will be necessary to assign separate V carving toolpaths to the geometry.
Draw in geometry which describes the flat bottom of the pockets:
Use Boolean Union:
to join things
Then go into Node Edit mode and delete extraneous nodes to get a smooth join:
Zoom in as necessary to determine and select what should be deleted:
Lastly draw in the geometry for the outer contour:
and offset it by endmill diameter plus 10%:
Apply
Lastly apply toolpaths:
Select the upper and lower branches:
and assign a V carving toolpath
Assign a second V carving toolpath for the central geometry:
Assign a pocket toolpath to the geometry for the surrounding juice groove to a reasonable depth:
(Note that the depth may need to be adjusted based on the size of the ball-nosed tool you will be using)
Repeat for the deeper geometry:
(duplicating and unioning geometry and assigning multiple toolpaths so as to avoid air-cutting and achieve more efficient toolpathing is left as an exercise for the reader)
Then assign no-offset contour toolpaths using a ball-nosed tool to the geometry which wants the rounded elements:
Lastly assign a pocket toolpath for the surrounding geometry down to tab height or the penultimate pass:
Then an outside-right contour to finish the cut:
Go back to the design tab to add tabs:
and the 3D preview is pretty much what is desired (after changing the V tool used for one sufficiently large):
The ball-nosed tool and so forth would want to be adjusted as well.
Again, Will comes through with an answer exceeding expectations.
WooHoo! Great Job!
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