I have seen a lot of comments about using a finishing pass. I looked back at some posts on the topic and they are mostly years old so I will refresh the topic.
When you guys talk about roughing vs finishing on a 2D job do you create separate tool paths, alter the depth per pass to leave a tiny final pass or actually use the 3D roughing/finishing capability even on the 2D? Or maybe all three?
I have been watching the 5 first project videos that Will directed me to and I heard reference to running v-carve passes twice to get better results. I have not seen any mention of that in the forum so either it’s so obvious that everyone does it or maybe no one does. Thoughts?
if you do multiple passes for v-carve, what about advanced v-carve? You wouldn’t want to re-run all that clearing a second time. So, can you turn off the clearing? Or can you run a regular v-carve pass after the advanced? I would be concerned that may alter the cut too much given they way the carve works.
Folks either offset and use two toolpaths, or they use two different definitions for a tool, one with a larger diameter (for roughing which leaves material uncut) and the actual definition to cut the finishing pass
Some folks do this, and we recommend it when folks want to improve the appearance of a V carve
Dupe the Advanced V carve toolpath and clear the pocket clearing checkbox and increase the depth per pass for a single pass
Thanks Will.
Are you saying for #1 to “fake” the size of the tool?
And for #3, cleaning that box will cause it to not do the pocket clearing at all? I was thinking that just led to adding the additional clearing tool. And is there a good strategy for figuring out what to increase that depth per pass to?
I have seen lots of formulas on the math of the v-carves but it hasn’t really sunk in yet.
Ok. Is it simply a matter of setting the depth per pass on the finishing v-carve pass equal to the total depth of cut on the “main” advanced carve pass?