How do you change simulation material from default to aluminum to say pine or what ever material? Somebody said should be the same as material selected for the job. I never use aluminum, but it always defaults to that and I need to change it every time.
In the simulation view select the material. It seems persistent. I prefer alum because all the wood grain is hard to see everything. The alum view is in grayscale so for me it is easier to see what I have created. Different strokes for different folks. I also like to turn off tool paths for a cleaner view.
You should only have to change this once per session. CAVEAT: If you use the modeling tab it will continuously change back to Cherry, Which is AWFUL to see detail.
I agree with Guy on the contrast of the aluminum being nearly a solid color and a bit darker. Toolpaths show up nicely, and the depth & details are easier to see.
I use the Wood Grain setting a lot to do illustrations. The other woodgrains have too much contrast in the image texture & interfere with the edges & detail of the shape.
What would be great is to have the means to add in our own textures - similar to what photoshop does. You add in a small swatch, and the system āTilesā it to create the amount of surface that it needs. Iām sure the internals of CC work similarlyā¦so how hard would it be to open up that library of textures to user additions?
If you folks agree with this idea, Iāll formally put it into the Features sectionā¦
- Gary
Thanks for the reply. I know it only needs to be changed once per session, but I would like to be able to change the default to something else so it doesnāt need to be changed every session. There doesnāt seem to be a way to do that. Interesting how people view the clarity with different selections, which I guess would be another reason to default to the selection of choice. In response to Guy, I to turn off the tool paths occasionally for a cleaner view.
Iāve seen people post pictures that look WAY better than what I can seem to get.
I know now to keep the workpiece as small as possible when creating images, and that helps.
But Iām sure it has as much to do with which graphics card/adapter/driver you have, and I suppose the resolution of your screen as well. Iām on a laptop with a 1920x1080 screen, so a higher res screen may produce better images. ??
I have to remind myself that itās free / really inexpensive software. So while Iām used to truetype raytraced studio images on other software, I should be expecting that.
But that whole āKeeps switching back to Cherryā thing on the 3D get pretty tedious!!!
Higher resolution helps, also matching stock thickness to deepest feature ā it seems to scale darkness of cuts w/ their depth percentage.
Iād like to option to remove the texture completely. Just a nice solid color like gray or brown. I have this option in my CarveWright software and it is much easier to look at.
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