I’m still working on my Jokers and Marbles game. I needed to make the game piece a bit larger. But in editing the drawing using the Boolean, the end is not smooth. How do I smooth this curve?
Thx!
(Zooming in pics)
I’m still working on my Jokers and Marbles game. I needed to make the game piece a bit larger. But in editing the drawing using the Boolean, the end is not smooth. How do I smooth this curve?
Thx!
(Zooming in pics)
Use Node Editing, or draw in geometry and use Trim Vectors to isolate things to what you want.
If you have difficulties with this upload the file and we will walk through this with you.
Thank you!! I do need help…I’ve tried the node editor but am probably not using it correctly.
I’ve uploaded the file.
Jokers and marbles LARGER board.c2d (140 KB)
Open the file:
Select the geometry:
go into Node Edit mode:
select the nodes which create the indentation:
and delete them
if need be select more and adjust as necessary:
Repeat on the other side:
Done
I can offer another solution you could use; but as noted from @WillAdams there are many ways to do this. Create two circles with diameters matching the height of the large horizontal shape, anchor the bottom node of the circles to the last node on the horizontal shape, before the line turns the corner (on each end), and then Boolean (weld or union) those two circles with the larger shape. You could make the circle into an ellipse if you don’t want the the rounding of a full circle. If you do that, create one ellipse and adjust as needed and, when you like it, copy it and attach the copy to the other end…and then union the shapes.
Here are the steps that would require:
Start by selecting the large vector you want to round; turn on the node editor. Look for the last node before the corner starts to form (I found that in the lower left corner), I measured from that node to the top of shape, ensuring a 90 degree line with the ruler, measured it to be 44.028. This is just to accurately measure the shape’s height.
Then drew a construction rectangle the measured height 44.028, width is arbitrary. This lets you use the midpoint of this rectangle to draw a circle to do the rounding. I attached the rectangle to the same node I first measured from.
With the construction rectangle in place, draw a circle starting at the rectangle’s midpoint and draw down to the lower left corner of the rectangle…you could draw the circle anywhere, with the same diameter as the height of the construction rectangle, and then move the center of the circle to the left side midpoint on the rectangle.
Copy the circle (or ellipse) and move the copy to the opposite end of the shape to be rounded. Attach the circle (or ellipse) node to a similar point on the opposite end’s corner of the larger shape.
You can look at the nodes of the new shape to make sure all looks smooth and remove a few nodes if there are any ‘way-ward’ nodes near the intersection points of the three shapes. Carefully measuring the height of the ‘rounding-shapes’ will minimize ‘way-ward’ nodes in the end.
Thanks guys. I will try both of these. Not knowing what to do, using Node Edit, I originally tried to move each node point until it seemed smooth. That didn’t go very well.
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