Would it be possible to add a trim/extend feature in addition to the boolean operations?
Backgroud: After spending some drawing in Carbide Create, I often encounter the need to trim or extend a line on piece of my geometry. Sometimes I am trying to get rid of a single overlapping segment between two features without affecting other similar elements. Other times I want to trim or cut away segments of existing lines to simplify a vectorized image.
In the pics below I have created a very simplistic example of what I would use a trim option for. For this example, the boolean options do not work for me unless I start doing some extra steps with extra geometry (this process confuses me more often than not).
I was able to create the desired finished product in the second picture using node editing as you suggested. I just wonder if your software wouldn’t be even more user friendly with a trim feature as another way to rapidly get to this result.
What if the corners aren’t 90 degrees? Making the squares is easy enough if you know how to do it and the drawing is no more complicated than this, but I’ve run into issues with more complicated shapes. Could be user error
Trimming is a feature in just about every cad package I know of. Autocad, solid works, Mastercam, vectric, and many more… the solid works method is my favorite with power trim…
If you want rounding on more complicated shapes the easiest thing to do is to dupe it and inset by the desired radius, the offset by that radius then use Boolean intersection to isolate the regions which you wish to restore the sharp pointy parts to.
The “Power Trim” feature has six steps — not really seeing anything that complex making it into Carbide Create — maybe if there were some simpler, more elegant implementation — but that’s up to @robgrz and co. You could put in a feature request at support@carbide3d.com if desired.
Agree with the OP, i twould be nice. @WillAdams, this is what “Trimming” should be like: https://youtu.be/71JnYuVUmKE
However, this would require a more substantial rewrite of how vectors are handled under the hood, so probably would not hold your breath to see something like this in the immediate future.