I have imported several logos and am unable to get the island to work when pocketing, For instance the letter R i just end up inside edge of R and outside edge of middle then dremel the rest out. This is terrible but unable to get it going. If i add a text in CC it will island out but not when i import a logo. I know i need to set something up as i import from inkscape as an svg but not sure where to go.
As you see here on the Oilers logo i want to create black letters and pocket around it. My setup is a round piece of pine i stained then will pocket out the white areas with cnc.
If @Adam_Xett’s suggestion doesn’t work, then the problem may be one of path orientation — make certain that all the paths have the correct winding for PostScript fill rule (outermost counterclockwise, inner-clockwise, and alternate).
If you would post the vector original, we’d be glad to look at it.
i have tried creating different tool paths with no luck, as i said if i created the letter R in CC it works fin but not in my logos. i have added a few files here, it happens to all of them so i am doing something wrong here.
Thank you! RangersLogo_final1.egc (296.1 KB) HuskerLogo18.egc (840.1 KB) sfa18.egc (385.2 KB)
incorrect geometry — I’m fixing these and making notes below — please let us know what vector editor you’re using and if you need further detail.
I am not V-Carving…yet, haven’t gone that route but want to, just using ball cutter for these. I try to keep it simple by importing the logo into inkscape and creating svg for CC. It “mostly” works, haha. I am confused on how to get the files just right. I will check these out and try them, thank you so much.
sorry just got to work on this again. Took the new files but when adding in CC i get the same issue when trying to island out the logo or even the OILERS letters
open it in Carbide Create and set the document size to 23 inches x 23 inches and the machine type to XXL
draw in an outer circle and center everything on the page, then select the outer geometry which defines the pocket which you wish to cut and the geometry which you wish to use to define any islands (control-clicking on a bit of geometry will add or remove it from the current selection):
Then apply the toolpath:
The big thing is, only geometry which is selected when one instantiates a toolpath is considered.