Yeah, it can get confusing in Fusion360, as @neilferreri said, the only thing that really matters to the machine is where you set the (0,0,0) point to be in the first pane of the âSetupâ settings window (in the âWork Coordinate System (WCS)â middle area of the window).
I donât like to be confused so I have gotten in the habit of modeling in the lower left quadrant, the one with all (-x,-y) values, it makes the transfer to the manufacture phase of Fusion more intuitive, especially if I have to edit models based on info I get from workpieces/feature locations in real-life shapeoko work-spaceâŠ
definitely, âshallâ, not should, or youâll be in trouble when cutting.
Fusion360 is generic and can generate toolpaths for many different machines, but by correctly setting the orientation and directions of X/Y/Z axes in the project setup (positive Z up, positive X towards the right, positive Y toward the back, when looking at the stock as you would once itâs installed on your wasteboard), then the code it generates will be managed correctly by the Shapeoko controller.
Yes. Z pointing up, X pointing to the right, Y pointing to the back, youâre all set.
In addition to what @Julien said, the XYZ in your sketching and modeling are independent of the WCS axes in Fusion manufacture/CAM.
Just set up the WCS as it is on your Shapeoko, and it will work.