Work Coordinate System for Fusion 360

I am setting up for Fusion 360.

I attach a screen shot showing the front-left of the stock as the origin.
with Z up x, to the right and Y towards the back of the stock

Is that correct?
As default Shapeoko, home is back-right-up such that +x is to the left, +Y is towards front and +Z is downward.

As long as you set your real life work zero to match what you used in Fusion, it’ll work.

Home is just an absolute MACHINE reference for your work coordinate offsets. You set WORK zero anywhere you want.

@richardfferraro

Yeah, it can get confusing in Fusion360, as @neilferreri said, the only thing that really matters to the machine is where you set the (0,0,0) point to be in the first pane of the ‘Setup’ settings window (in the ‘Work Coordinate System (WCS)’ middle area of the window).

I don’t like to be confused so I have gotten in the habit of modeling in the lower left quadrant, the one with all (-x,-y) values, it makes the transfer to the manufacture phase of Fusion more intuitive, especially if I have to edit models based on info I get from workpieces/feature locations in real-life shapeoko work-space


I understand machine home and work zero. I have cut many pieces with Carbide Create.

Is it true that the Fusion 360 origin WCS should be the same location as will be the work zero on the Shapeoko.

I do not understand the correct direction of the WCS XYZ axis so it works; with the Shapeoko.

Do the directions relate to your Fusion360 sketch or to what Shapeoko considers +X, +Y, +Z ?

Are the 3 directions of XYZ as shown in screen shot above correct?

thanks,

Richard

definitely, “shall”, not should, or you’ll be in trouble when cutting.

Fusion360 is generic and can generate toolpaths for many different machines, but by correctly setting the orientation and directions of X/Y/Z axes in the project setup (positive Z up, positive X towards the right, positive Y toward the back, when looking at the stock as you would once it’s installed on your wasteboard), then the code it generates will be managed correctly by the Shapeoko controller.

Yes. Z pointing up, X pointing to the right, Y pointing to the back, you’re all set.

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In addition to what @Julien said, the XYZ in your sketching and modeling are independent of the WCS axes in Fusion manufacture/CAM.
Just set up the WCS as it is on your Shapeoko, and it will work.

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