Y x pop-up saying will hit walls and plunging

Hi all, I have a new 4 z plus XL and I keep getting a window pop-up saying my Y & X axis will hit and my Z just plunges to the bottom. Any suggestions or tips to try would be greatly appreciated.

See:

https://carbide3d.com/blog/carbide-motion-bounds-checking/

Where is the origin in the file set?

Where and how are you setting zero relative to the stock?

Hi Will thanks for your response. I will try to make this eassy, width (x) 70.600 and height (Y) 45.600 and my bit setter works fine and is set to the thickness (Z) 18.700 zero height top

Thank you Will, I will try this dwnload.

That should be an informational link not a download.

Also see:

https://my.carbide3d.com/gswso/06

When you go through setup the parameters of the machine are set. So when you load a file into CM it knows the limitations of the particular machine and warns you if you have exceeded the limitations. During homing the X Y and Z origins of the internal coordinates are made and when you set X Y and Z on your project an offset is made in CM from the homing position. If any of the parameters in the gcode exceed those parameters you get the warning. So when jogging you are limited by the configuration and cannot exceed the limits set by the configuration. However during running of gcode there is no limitations except the physical limits.

So if you are cutting a project that is well inside the dimensions your machine is capable of then look at your file and see if you may have set something up incorrectly. As @WillAdams eluded to it is usually your origin has been set wrong and you are setting your origin in the wrong place. If you set bottom of material in CC but set the Z zero on top of the material you usually get an air job with no warnings. However if you set top of material and set the Z zero on the spoilboard you might exceed the limitations of the configuration. Also depending on how high your project is and your retract height you could exceed the limits.

Post your file and have the forum look at it.

The Suckit Dust boot used to be popular and it has ears that stuck out past the edges of the Z. C3D used to reduce the parameters for the Suckit dust boot so you did not run the Z axis into the Y axis rails. So connect and jog all the way to the left and power off your machine. Then push your Z axis as far as it will go to the left. Many times there is more room than the machine thinks it has. Also do that to the right and see how much room you have after jogging stops and the physical stops. If gcode commands the machine to go 1/2 mile to the left it will try and hit the mechanical stops. Homing only sets the home position and is not a limit in gcode only in jogging.

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