4th axis is turning

Well if I take a step back and be honest with myself about my current proficiency at maths versus what it used to be, that would indeed involve too much wine being consumed, so I would definitely go with the post-processing tuning/hacking approach :slight_smile:

I had already messed with Fusion posts to achieve this:

but it was much simpler because the starting point was a turning toolpath, and I just had to do coordinate permutation.

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