Allocating more resources for a large project to stop lag

title says it all, 24x48 project i get about 3 frames per second, carbide create is using 0.1% of my cpu and 900mb/32gb total (15 available).

Is there a setting in CC that is purposely limiting itself and can we unlock it for bigger projects?

Do you mean when generating the 3D preview?

No I mean while editing nodes im getting 2 frames per second. It was an SVG import, a very large one and going to be mostly carved by 1/16" downcut.

This actually gives me an idea for a feature like delete vectors smaller than X

I beleive it’s being caused by thousands of tiny artifacts I’m cleaning up bit by bit so we will see.

I think I understand what you are talking about. The lagging as the program catches up with the CPU to show all of the nodes in a big project. I had a smaller project that had a ton of nodes in it and each time I went in to edit them, the program would take up as far as 45 seconds to 1 minute to finish loading all of the nodes so I could edit them. I wasn’t too keen on saves at the time and wasn’t thinking it was as important until I got the toolpaths set, but I found out the hard way. The program, at the time, overpowered my CPU during one of the node editing and the program crashed. When I pulled the program back up, I realized that I had lost all editing that I had completed for the 3 days I had been working on the design. Had to start from scratch on that design. Wasted 3 days because I didn’t save, which took me another 3 days of designing and editing.

Also, if you can make a design and break it down to sections and assign them to different layers, then you can get away from having the complete design having to be processed for editing nodes. The lower the amount of nodes needing editing, the less hard processing the program and CPU has to process for editing.

The highest core usage is 34% I think this is a software purposely limiting itself in order to function on older systems kind of deal.

I would agree upon this assumption. They have tried to make the program multiple platform functional so people don’t have to go out and buy expensive computers, Ipad, or Notepads in order to run it. Not saying that the company is at fault for it all, but it does limit the functionality for those that make much larger projects for machines like the S5 Pro, or any other machine that has a large workable surface area.

Every square foot I increase my working surface for a project, the program slows down tremendously under the node editing. I make the work arounds by changing the various layers so I don’t have so much per layer. I have even opted out of cutting a larger project on my machine so I could just hand make it on my other machines in my shop.

Yeah i agree thats why i think one button, delete vectors smaller than x would be awesome, granted youd have to look at a before and after several times to fix the odd node you didnt want but with the state of SVG conversion and just general node tracing everywhere (not just CC) I think it could be a HUGE time save for so many.

edit: If it was Pro only it’d be a muuch larger incentive for people using CC mainly for artistic purposes.

I don’t know…it seems to me that if you’re right about the program throttling itself, the right answer is “let me tell you not to do that when I know better”. The other stuff would be nice to have…but if it’s an artificial restraint, give the user a chance to bypass it.

I feel like I remember there being something in the programming not allowing them to do both. I feel like there was a discussion but the nodes smaller than X would at least gets us around a large majority of the work and lag on tough image traces and large murals

Upload the SVG? Rob has expressed interest in “nightmare” files in the past, and some of them have inspired featues such as:

Other programs do have “Simplify” options:

so I usually export as an SVG and open the file in a suitable program and simplify there.

That’s exactly what I’m looking for!, How do I use select small regions?

Edit | Select | Select Small Regions:

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but of course it was here the whole time! Thanks Will
Edit: I can work with 10fps, this is much better.

Do you have a GPU on the PC you are using ? I have noticed significant performance increase when using the nVidia GPU.

You will have to tell Windows to specifically use the GPU.

In System - Display - Graphics

If carbidecreate.exe is not shown, Add it by browsing to the folder and select the .exe file

Select the High Performance option.

Note: I have noticed that Windows will lose this setting and/or it stops paying attention to it.
If that happens remove the app and re-add again.

You can tell if it is working by watching the Task manager.
On this PC, it has an Intel GPU and a nVidia GPU. They are tagged GPU 0 and GPU 1.
The nVidia GPU is GPU 1

Zoom into this image and you will see GPU 1 - copy is showing in the GPU column.

Nope still 3-6FPS, at this point im semi unsure what is causing it besides the quantity of splines

Upload the file?

If nothing else I can look into cleaning up/simplifying.

Cant simplify, cant clean, cant upload
3600 vectors, 24x48 workspace. Kinda is what it is unless someone knows a way to allocate more power to CC. Toolpaths are actually reasonable in calculation time.

That is a file which I’m sure Rob would be glad of to have as a test case — zip it up, upload a copy to a network drive site, and e-mail the link to support@carbide3d.com

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