We’re knee-deep in getting everything planned for where we go with the updates to the 3D capabilities in Carbide Create Pro. We’ve gone through our folders of prior requests, and the “What I made today” thread but we’d like to give everyone a chance to submit their items too.
If there’s any project you’ve been dying to make in CC Pro involving 3D machining, post a photo here.
We’ve got a good handle on the top line features so we’re only interested in projects in this thread, not feature requests.
I just recently made these. Spacers to fit on a 1 1/2" pipe.
Issues are getting an accurate 3D model, and a mix of steep & non-steep areas in the same face.
It’s not project specific but my biggest frustration and one I have seen others voice is the inability to adjust the 3D component parameters once you hit apply.
If you need to change the vector any or make tweaks to the parameters you have to delete the component and pull in the 3D model again.
I have created the 3D things I put my mind to so far including keepsake boxes with relief carvings and pieces of HDPE and PVC for a friends conversion of a push mower from gas to electric.
My short list includes a wavy flag and a set of chess pieces. Both of which I bought files for already. I attempted to get the toolpaths for the chess pieces set up but could never really wrap my brain around it.
I guess I don’t have any real earth shattering original ideas waiting to be brought to fruition.
I have already made these.
They turned out good but not an exact match.
plus, after I modeled the first one, I figured out I could not flip it.
so left and right would where slightly different. with the same inputs
below is the mdf test run
did the final in walnut
Hi, I got some success with this paid Pro ver. but when come the time to do the 3D project, that portion of the software, is not an easy going. The instruction are not always available…
My project are from PNG, Gray scale or SVG, nothing seems to work at 100%.
I’m going to trying to carve this PNG profile, with the correct deep effect. If at all possible…
I’ve been muddling through the 3D that I’ve done so far - successfully, but painfully. So, by far, the interface is my request - and that’s a feature request…so…in keeping with the spirit of this thread:
It would be very helpful to be able to model slanted/coved/beaded parts that aren’t polygons. Most of the time, when someone asks for this, @WillAdams provides a very detailed and somewhat complicated Rube-Goldberg-esque (but brilliant) solution that requires additional geometry, modeling components that are actually polygons and then cutting them off, somehow.
Putting that into an application, I can think of two things I’d like to be able to model:
A beveled molding (think 20 degree-slanted long piece of 2" wide wood. Make a rectangle, apply the angle and not have to worry about cutting it in half or cutting off the ends:
This:
Another application that I actually did make by creating a relief map in Photoshop and then importing it - was a cutting board edge gulley that leads into a drippings-capture well at the bottom of the board. The gulley needed to run around the board’s edge and be pitched from the top left corner of the board, down to the bottom right, where the well sat. This is an example of the relief map I would have wanted to model:
I’m not sure if you have (or can get) the 3D model, but if you do, this is a great way to convert a standard 3D model to low-relief so it will look good when machined:
I’m pretty much in agreement with earlier comments on increased flexibility. I can generally make the modeling tool work for straight carving from STL files and simple stacked parts, although the Z height adjustment can be awkward. However, I carved a gift for a couple getting married that featured a 3D carving taken from an engagement photo. It took dozens of restarts just to get the image positioned properly. Please correct me if I missed it, but I couldn’t find a way to zoom, crop, or position (within the selected border) a jpg, let alone make adjustments relative to darkness or color. I worked around this through an inefficient collaboration with photo editing software. I would be happy to at least have similar control for importing a jpg as exists for an STL. (I’d love to post an image, but the wedding isn’t for a few weeks, and I don’t want to take the chance of them seeing it.)
One other small feature request would be an inclined plane option for shapes. I know that Will has posted ways to work around this, but they can be tedious. I was working on some parts for a marble track that needed slope, and finally gave up.
Here is a collection of parts I carved for a board game that is something of a hexagonal version of Quoridor. Obviously, not all parts required the Model facility.
Here are some Model changes that would have been helpful to me in this, and other projects:
Allow shape parameters to be edited, rather than just component parameters.
Display the stock’s height somehow within the model’s visual preview.
Include the material selection menu (from toolpath simulation) within the model preview. (The model preview seems to frequently revert to cherry.)
Make the white text field where components are listed height adjustable to support displaying more components without the need for scrolling. There seems to be plenty of unused gray space at the bottom of this left sidepanel.
Default naming could be improved. Call it “Shape 1” or “Image 1” or “STL 1” instead of “Component 1”. (Toolpaths could also benefit from this minor change.)
Perhaps it is just me, but the three icons to the right of the shape icon don’t really indicate their function. (Wisely, tooltips are included, but I’m impatient.) There is plenty of room for text below the icons. Also, “Export to PNG” might be a more helpful tooltip than “Export Relief”.