Closing open vectors

I am trying to create a Chevron and learn about vectors. I downloaded this Chevron, but it had a bunch of open vectors. I tried drawing a poly line around the border and adding nodes as each intersection of the poly.

I still have open vectors. When I tried the join vectors, it does not join it to my poly line as i expected. Sometimes it draws a horizonal line across the workspace – creating a triangle.

How do i get it to join my slated lines for the chevron with the poly line (border)?
Chevron 3.c2d (56 KB)

How do you plan to cut this? You can use a contour path with no offset to follow an open vector.
If you are going to cut out every other stripe, then you’ll want to join 2 chevrons with vertical lines on the ends, then the next 2, etc…

For each section you will need to duplicate the geometry:

draw in the missing line(s):

and then you can use Join Vectors:

Yes

Repeat for the balance:

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I was going to use it for a background. The Boolean is not working because of the open vectors.

Will,
I apologize, but I have looked at this a few times and I can’t seem to follow it. When you say duplicate geometry – are you talking a simple copy / paste? I am having trouble making the connection as to why this allows me to draw a line (opposed to adding a line to the existing).

The slanted lines that touch the bottom of the drawing can be joined – if I tell it to join, it adds a line along the bottom.

What am I joining the sides to?

I was hoping slanted lines could be joined with my outside perimeter line. Is that not possible. I guess I need to watch a good video on Vectors and Nodes.

Thanks

For each chevron, you have a top and bottom:

You need to draw in the balance of the geometry:

Then select all the geometry for a given chevron:

and use Join Vectors to close it:

Yes

Alternately, you can just draw in the entire chevron:

Here’s a version with closed geometry:

Chevron 3_v7.c2d (56 KB)

Got it!! THANK YOU! Thanks for the file. I tried a few in my file to make sure I understood and it worked. Thank you.

I’m still curious… now that you have a bunch of adjacent shapes, how do you plan to cut them?
The reason I asked earlier is, how you want to cut this will determine how you want to join the lines, or if you even need to.

The idea was those shapes were the background. I wanted to use Booleen to prevent the background from cutting overtop the foreground image.

That didn’t work – apparently too many shapes and it Booleen gets confused. I had a support call. We had all the vectors closed – but (as you stated) we ended up with several individual shapes. The booleen could not handle having 8-10 shapes as the background and there was no way to join all those into a single image for the background.

Something like this?

In this case, the chevrons are not adjacent, right next to each other. Every other pair of vectors is joined to make a chevron with an equal space between them. Then the center shape is subtracted from each chevron.

image

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Yes - that is what I am going for.

I created a file that joined every other line to make a chevron - with equal spaces between the chevrons (just like you said).

I had two images for the foreground image (Antlers). I grouped the foreground images and (separately), I grouped the chevrons. The Booleen would never do for me what you are showing here – it would remove (seemingly) random parts. I went through all the Booleen options. I tried selecting foreground image first and chevrons second. then I tried the reverse.

OK, so select all the chevrons & one of the antlers, and subtract

The chevrons should still be selected, so just shift-select the other antler, and subtract again

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Also see:

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That worked!!! Unfortunate that my support rep didn’t know this. I appreciate your continued help on this post and finding this solution. This is very helpful.

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Thanks Will. Good to know this approach as well.

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