Connecting 3 or more vectors

Note that this is a classic example of the “Figure–ground reversal” problem.

Please see:

Probably the most expedient thing to do would be to offset the closed geometry and V carve that, then use a No Offset Contour for the interior lines, and Advanced V carving for the pips on the dice, something like:

Apply

which previews as:

Updated version:

brand new hrc_v7.c2d (228 KB)