hey there, very new to all this and having a great time so far. but im having an issue figuring out how to cut something concave. im trying to cut a channel for a 1" diameter metal bar to fit in.
after aboput 8 different attempts i gave up and made it a pocket path. but ive got orders for these tables and id like them to be a little nicer than this prototype.
i know thios probably isnt a difficult thing. if i had more time i would keep trying to find out how another way but im reaching out to the community for help. please dont be rude and tell me to “try and do some research before posting on here” like every other forum out there. i have spent a considerable amount of time searching for answers on this. i just need some help. thanks in advance.
Thank you, subtract made sense byt for some reason every time i try the preview model screen is completely blank. I need to model the tray, and then model the channel?
well now im
just getting this scalloped shape.
this is extremely frustrating.
should i uninstall the software? i dont understand what the difference is between what im reading, and what im doing.
You can use widgets for many projects and make you own. Made youtube video on making widgets. SEE Stephen K Cox channel
Just draw a rectangle the size you need, Highlight the rectangle and import this PNG file. Rotate and size as needed. May need to invent, equal, bump bad height to level out.
You can see numbers for each component, and it works.
All from the same two Widgets above but I stacked them.
I see widgets can be very useful, especially for shapes that are difficult to make with the current modeling options.
Looks like the import uses a “Fill Page” scaling for the selected shape. i.e. it scales the image to the larger of the vertical or horizontal dimension, so the shape is filled, but the image can be larger than the shape in the other direction. Would be handy to have an option to scale in both directions to fit.
I made my rectangle horizontal, so it worked better if I rotated your image first before importing.
One nice thing is since my rectangle was shorter horizontally, it left the ends of the slot flat/vertical, with the rounded portion on the ends of your image being outside my vector.
As in the example above when your ex-wife scale it it does increase the size of the widget in both X and why direction of the direction is controlled by the height
It reduces the number of components required to build an object down to one doesn’t interfere with anything beside it. imported image stays within the shape here define. Add Max equal or all good merge types to try
Thanks for trying it it has been very useful for me building complicated models of course it’s best to know how to do it the other way as well but sometimes widgets are the only way
well it turns out im wayyyyy in over my head here. i appreciate all the input. but i just flat out dont understand any of what was just explained. im a woodworker who just aquired this machine a month ago. before this i may have spent 8 hours on a laptop in my last 10 years.
Ed.E has you headed in the right direction. Finishing pass stepover should be 10% to 15% of you ball nose bit size. Smaller step over is better. Smaller Bit is Better. Depends on detailed you want.
Smaller does take more time. If you going to do two finishing passes you could cut one at 45degree.
Here is a similar project. WillAdams is showing how to square up the ends. All good stuff.
okay so ive gotten a few decent products but im wasting material at this point. can anyone tell me why i have jagged edges on the 3d model and my workpiece is coming out like this?