Design into 3D: Boxes: Magazine storage

Finally had occasion to calibrate the machine (the second cut was intentionally done with a decalibrated machine) and it fits together quite easily — probably one could use a few fewer tabs in the .c2d file.

A further improvement might be to try cutting the areas for the finger joints only 1/2–2/3rds the thickness of the board deep, and shortening the fingerjoints by the inverse of that amount — that would hide the joinery, and slightly increase the gluing area.

litterally was just wondering if such a thing existed, holy smokes.

like, litterally just got up from itchen table looking at thee things i wanted to make boxes for without getting out my dado stack.

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but after looking at all the operations required after generating the SVG, it may be quicker to bust out the dado stack lol

what about using the boxmaker’s corner compensation option?

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Is that new? I haven’t looked at boxmaker in a long time, but I don’t remember that.
I use an extension in Inkscape for laser cut boxes, but I may take another look. For irregular stuff, I just use Fusion, but it’s not quick.

I don’t like that because it leaves an obvious void — might be okay with a small endmill though.

I’m hoping to automate the V carving geometry/operation — worst-case is I program it in METAPOST as I’ve done for other files — I am also looking into Maker.js and FreeCAD and creating an extension in Inkscape.

If you’ll let me know the dimensions of the box you’d like to make, the stock thickness, and what you want for a glue/fit allowance I’ll gladly work up a file for you to try cutting.

Alternately, just cut finger joints:

How about doing box joints using the front of the shapeoko


These were designed using simple rectangles

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This box joint can be created in Carbide Create with out the need for learning any new soft ware.
Jeff

The problem with finger joints done thus is one needs at least two setups in addition to cutting the boards to length and adding any features such as grooves or rabbets for tops or bottoms or dividers.

If you see the link I posted, I show a fixture which will let you do boards in pairs (4 is doable for thin stock), so only two setups for the joints, plus cutting to length and other features.

A further tweak here is half-blind fingerjoints — with thicker stock, these ought to be quite workable. For example, given stock 19.5mm thick, one could leave a third of the stock for the front and back panels (or whichever face mattered aesthetically).

This has the advantage of closely matching the diameter of the endmill, so ought to work out geometrically.

Given stock 3.5" wide, and wanting to make a square box which is 22.75" on a side, this should be easily drawn up, and should be able to be cut from an 8’ long board easily sourced from a home center.

Begin by setting the stock size to accommodate all 4 boards:

Note that since we are using a 1/4" endmill it will be necessary to add a sacrificial spacer so that we can cut the side boards shorter, so we adjust the file a bit:

The top and bottom boards will be the plain ones with the blind fingerjoints, while the middle two boards need to by shorter by the 6.5mm material left to hide the joinery, so we switch to metric, select each board in turn, and reduce it by 13mm:

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Next up is drawing the fingers — 5 seems a reasonable number, and nicely divides into 3.5:

and we draw in a rectangle for the side–side spacing (0.768in. is a reasonable approximation of 19.5mm):

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Select the rabbets for the half-blind fingerjoints and apply a suitable radius to aid in previewing:

We actually want these to be separate pockets, which slightly overcut the board ends, so we adjust their sizing/placement appropriately:

we can then assign a 13mm deep toolpath:

— it’s then just a matter of drawing in the geometry to relieve the fingerjoints.

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One consideration is if the boards will be 24" (or so), we should set the stock width to match:

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The shape for easing the finger joints is easily draw by positioning some circles (it may be easier to temporarily turn off the fillets) and then drawing rectangles which snap to nodes and halving their sizes to make them fit:

As has been noted before, while one could just Boolean union this, that results in a polyline with a lot of additional nodes which make snapping error-prone. Best to re-draw the shape with the curve tool.

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Re-drawing is pretty straight-forward:

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Duplicate and flip and drag the duplicates into position:

And add a series of rounded rectangles which one can use with toolpaths to trim the boards to length:

The pocket geometry should be duplicated and the dupes Boolean Unioned for the initial cut to the pocket depth, then the afore-mentioned rounded rectangles can be used for the through cut.

The whole thing will probably be easier to envision (and to cut) if we space out the boards and add temporary for preview only toolpaths to give the monolithic stock the appearance of individual boards: