Heya - I’ve really come to love the combination of my Nomad and Fusion360 cam - there’s a lot more work to do over meshcam, but the control you have is pretty amazing.
One thing I haven’t been able to figure out, however, is how to get rid of vertical “draft angle” when milling discs, pockets, etc of any substantial depth.
I’ve had this happen on renshape, and just now with HDPE - 1/2" total depth, using a pretty sharp single-flute zirn end mill (1/8"), .005" chipload.
When milling deep pockets using 3d pocket clearing or adaptive clearing, I find that vertical surfaces ultimately end up with about 0.5-1deg of draft angle from the top of the stock (zero) to the bottom of the cut (ie z -0.5"), even when followed by a contour pass to cut off any tool deflection hanger-on material.
Any tricks, or secret things, that you need to set or check to make sure that vertical surfaces are 100% vertical? When cutting discs, they end up coming out as cones, which isn’t great.