Help With 3D of Badge

I am trying to fool around with the 3D options, but I still can’t quite get my head wrapped around how it all works. I want to replicate what this guy did with this badge (turned into a plaque):

Badge:


Badge 2

I have a B/W PNG, that I am hoping to use for it. I’ve also converted it into an STL, but I can’t figure out how to make the raised surfaces to give it a real life badge appearance. Any help would be greatly appreciated.

You would probably find this easier with a multiple colour, rather than a b/w outline version of the file — that way each region would be described by a single vector rather than an inside/outside line pair.

Do you have a better original than the pixel image?

If working from that you need to trace:

If need be, adjust the Threshold:

Ok

Align as desired:

Ungroup Vectors

Note that you will want to re-import the Eagle and Globe, see:

For each given region/shape, select geometry and model it in 3D so as to create the desired shape.

https://carbide3d.com/hub/courses/create-pro/3d-tool-add-shape/

Thanks for the quick response, Will. This is the best image I have at the moment (it’s a bit cutoff). Is this what you were referring to by multiple color?
But if I can understand the steps to 3D for this, then I can fix that later.

Multiple color would be a vector original where each region is a separate vector.

Oh gotcha. That makes sense. Ok, I think I’m tracking. This seems like a bigger project than I thought with the 3D.

IMO this is best created in multiple parts similar to a sign build.
Reduce the 3D Elements to the center logo and treat everything else as a 2D cut. The “3D” nature of the rest of the shield could be made by having different depths and levels for each of the features.

See the work of ByrdDogCreates for examples of this type of construction.

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