So @Kholzschuh1,
Now that I have been educated we could still try and answer your initial question!
If you are very motivated, you may be able to do it in CC:
We want a toolpath that will just go to a position, plunge down to the surface (or a tiny bit bit lower), retract, move along X (or Y) by the pattern period, plunge down, etc…
I first tried creating a series of circles, the size of your roloc disc, overlap them in a pattern, create a fake tool the size of the disc, and create a very shallow pocketing toolpath after selecting them all. It does not work well, CC is confused by the overlapping shapes
What does work is using a series of smaller circles laid out in the same grid pattern, but small enough that they don’t overlap, then artificially use a smaller tool matching this smaller circle diameter, and create the toolpaths based on that:
The large circles represent your roloc disk intended spacing, overlapped to create the “Engine Turning” surface pattern.
The smaller circles are a fraction larger than 1/4" (in this example) and the toolpath is setup for a 1/4" tool, and -0.1mm depth (or whatever, to barely scratch the surface)
The preview of course shows what using the selected 1/4" tool would produce:
but in reality you would be making three overlapped areas with your larger disc.
Am I making ANY sense at this point ?
Still, it would be a little tedious to create the grid of circles manually, especially for a large surface.
What the geek in me would do (which is by no means an indication of what should be done) is generating a G-code file that goes to predefined points (on a grid pattern), plunge down to Z0 and a bit more, retract, move to the next position, and so on.
I could probably write a script to do this given a few hours, or @fenrus could do it in minutes.