I can never get this straight with 3D?

Hi, I have a few questions about modeling. I always have to fiddle with it if someone can explain a few things in Lamens terms if you don’t mind and have time.

  1. What is the difference between shape parameters and component parameters.
  2. Do you always have to create a base and what height should that base be?
  3. In what scenario’s would you use Min, Max, Multiply and Equal?
  4. When creating creating a round or angle parameter the degrees of angle doesn’t seem to always work so I know I’m doing it wrong. What is the trick behind that? How can I look at that better in a different light?
  5. Height limit under shape parameter. I don’t always understand that concept especially when your wood is so thick.
    Any thoughts on any of these to help me better grip these concepts would be great if you have time?
  1. Interchangeable terminology
  2. No. A Base Height is only necessary if one needs it — for example to force a design to have a minimum thickness
  3. When you can’t achieve a desired effect using some other parameter. Equal in particular is quite useful for forcing a 3D element to be a particular dimension
  4. Usually some value of angle and height and Height Limit will yield a desired result. If it doesn’t please post the project you are working on and we will look into it with you
  5. There are three options:
  • None — no alteration is made of the Height as set/calculated by the interaction of Angle and Height
  • Limit Height — the Height will be limited to be the smaller height
  • Scale Height — the Height will be forced to be the dimension specified as Height

If it is interchangeable then why does a shape parameter have to have a height but a component parameter does not? I would think there is a difference just by that alone. Wouldn’t you?
What do you mean minimum thickness? Are you telling the program that you don’t want the end result to be no less than .25 inches…(example)
“Some value of angle” would imply that entering any number would create a change in angle. I saw yesterday where that was not the case. The angle remained the same (I figure there is something else I have to change for that to change)
For instance, How would I create this angle of cut _| instead of this -/ ?
Could you give me an example of limit height and scale height?

Because a Component Parameter has a height which is determined by the Z value set on import.

Correct. If I have some minimum, it can be enforced.

There should be examples of making elements thus in the various tutorials at:

If you have trouble achieving a particular effect, upload your file and a drawing showing what you are attempting to achieve and we will do our best to work through that with you.

Note however that the 3D features in Carbide Create are most suited for decorative use, and it cannot be used as a full-fledged 3D CAD program, examples such as:

notwithstanding.

You may want to consider:

Great. Thank you for your help.
What z value? Is that a value that the creator uses when creating the stl and thus I have to mimic that on my side of things?

A 3D model will have a natural height which is what is used when Z-scale is applied:

(note that is the interface in the current v8 beta)

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Previously the shape parameters were not editable, and didn’t show up if you opened a previously created shape/component.
The modeler uses the shape parameters to create a mathematical geometric shape. It then translates that shape into a heightmap. In previous versions the initial shape was not saved, so only the component parameters were editable.
It’s just 2 subsets of the 7 parameters needed to create a component.

Base height adds stock to the bottom of the component. If you have a shape that’s 1/4" tall, but you want it at the top of your 3/4" stock, you would add a base height of 0.500"
CAVEAT: If importing a STL or heightmap with a zero height in some places, either an open hole in a STL, or pure white (or black if inverted) pixels in an image, it’s better to create a flat component as your base, then import the 3D on top of that. Using Base Height will leave the holes.

Here’s an example. three 2" circles in 3/4" stock. Angle, 45°, Height: 0.5"
Limits: None, Limit, Scale
You can see the first one is 1" tall because of the 45° angle, the second is chopped off at 1/2", and the 3rd is scaled down to 1/2"

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