The basics are:
- there are two types of geometry
- open — indicated by being magenta, these may only be used with Contour toolpaths, and most likely No Offset Contours will be easiest to work with
- closed — indicated by being black, such geometry may be used for any toolpath — note that such geometry should not intersect or be directly adjacent to other closed geometry used in the same toolpath
- toolpaths should be checked for their preview and should use feeds and speeds suited to the tool and material – the defaults in Carbide Create are a great start for a beginner — also consider how the tool is cutting and avoid going too deep into a slot, adding geometry and cutting as a pocket where appropriate
After doing “Hello World”:
https://carbide3d.com/hub/courses/running-shapeoko/hello-world/
c.f.,
one should go ahead and do the following tutorials:
https://carbide3d.com/hub/courses/running-shapeoko/hello-contour/
https://carbide3d.com/hub/courses/running-shapeoko/hello-pocket/
https://carbide3d.com/hub/courses/running-shapeoko/hello-vcarve/
and if one then works through the training videos:
https://carbide3d.com/hub/courses/create/
should be in a good place to get things done.
I go over some basics of Carbide Create at:
if there’s something which you wish to know about the program which is not covered there, please let me know and we will gladly look into it with you.