I’ve got the PRO version. So far I’m sturggling to make any progress with 3D. Perhaps my 83 years are beginning to extend my learning curve more than I want to admit. Maybe it’s more than “Perhaps”!
In total, what I’m trying to do is create a round wall plaque based on the attached PNG. I bought a package consisting of JPG, PNG and SVG file. Found out that the SVG would work great for a 2D line drawing. My goal is to give the think some physical depth. So for the past week I’ve been heavily tweaking that and creating lots of Tool Paths. Assuming 1.5" board, The stuff in front of the house goes into the wood about .25". Elements of the house go a little deeper and the roof is set to .40". The tree and other stuff on top of the roof and around .75 deep. Eventually the sky is probably 1.1" deep.
I’m used to designing stuff in TurboCAD and can generally create whatever I need there and then send it to CC via SVG files. It looks to me as though if TurboCAD did an STL export I might be able to pull that into the Model function. Unfortunately my version of TC doesn’t do that. Big surprise.
Hate to be dense but here I go. I tiptoed through your Model example and not surprisingly eventually got exactly what your example showed. Hurray. It appears to me that the center disk is what tilted. True?
Unfortunately that’s not what I’m trying to accomplish with this next-to-final step. I’ve got about 90% of the detailed carving that’s to be done within the circle. Essentially I want to do now is create a Contour circular cut, at the perimeter, with approximately a 0.5" front-to-back slope. I anticipate using a Point Roundover or V bit for that, probably stopping when the bit Shoulder is about .25" an inch from the surface at the front. After that I anticipate doing the normal cutout routine using a regular 1/4" bit.
Your help is greatly appreciated as I wend my way through another learning experience.
Carbide Create isn’t able to do a V carving on a 3D surface — you would need to model the design you have into the 3D model, then cut the entire 3D model.
What about the point roundover? I know the simulation doesn’t recognize it but I’ve come up with workaround calling it an End Mill and running it along around a curvy edge line. I just have to take into consideration that the point isn’t really a point and compensate for that.
It took me a while, but I think I’ve figured out how to use what you posted. I ran it through CAMotics to really get a basic clue. Then figured out that since I’ll most likely be be doing the cutting with a 3/32" Point Roundover I need to do the cutting incrementally. About .03" per pass. Excel to the rescue. Starting with your “Z” numbers, I tweaked away at it and with about 40 passes it will do exactly what I want. My dimensions will probably change along the way, but pretty sure I’ll be able to plug in whatever new numbers I need.