Sloping plunge cut? Unsure how to describe it

I tried to talk someone through manually programming this by editing G-code at:

I actually use a cut like to that as an example in a project I’ve been working on for a while:

and show doing the stepped thing at:

Basically you need a series of lines:

which are set up to match the precision with which you wish to make the cuts, say at the 0.030 inches of the Depth per Pass:

which are cut off at a suitable angle:

using Trim Vectors:

Then, for each line, assign a No Offset Contour toolpath at the desired depth:

repeating until one arrives at:

Then align all the lines:

and position where one wants to make the cut:

(and group)

Positioning at a corner shows:

Attached as a v8 file:

stepped cut_v8.c2d (60 KB)