**EDIT: This has been edited at 7:05am 7/14. I determined that I CANNOT emulate the Trim Vector Tool. @WillAdams I hope you can show me another way!
In this thread on tiling, @Julien referenced this video that shows how tiles can manually be created in Vectric software. The video showed, at 3:25, Vectric’s “Trim Vector Tool” which effectively cuts away parts of a vector that sit outside of shape. It’s looks like a useful tool that would enrich CC.
In lieu of having the tool in CC, I tried to emulate the function as used in the video in CC, and found that I could not do it. I’m wondering if anyone else has a more efficient way of doing it?
Here’s what I tried to do:
Starting with an arbitrary shape
I created a rectangle and positioned one edge so that one edge represented the “Trim” line
Then I joined the two vectors with boolean join
Then I edited the nodes in this new shape
And removed the nodes that make up the rectangle’s corners
Which leaves me with the final “Trimmed” vector
The problem is that CC insists that the vector remain closed…and ends up connecting the two ends of the vector that remains.
Even with that extra line remaining, I also ran into a problem when the rectangle touches a section of the shape that creates an interior vector…I’m not able to figure this one out…
Here, you see the rectangle “Touches” the shape
So when you join and edit the nodes and remove the rectangle’s corners, you get this:
I was unable to get rid of this artifact…
My real hope is that CC get a “Trim Vector Tool” equivalent, but while waiting, if someone could explain how to eliminate the issue when the trim line (which, for tiling as in the video, is not always an optional location) touches the main vector, that would be great!