Closing Vectors in star

I’ve created this star in the middle using circles then deleting what I don’

t need. I need to remove .040 from the pockets. When I setup a tool path it says, There are no closed vectors selected…Any help would be appreciated.
Thank you
Kevin


spice door.c2d (224 KB)

When geometry intersects, it will be necessary to separate it — see:

That said, I don’t believe you’re going to be able to pocket this as you expect due to the limits of tool geometry — use a No Offset Contour to just cut the design w/ a V tool?

If you’re still stuck, let us know and we’ll look into this this evening.

Is this close to what you want?


spice door.c2d (184 KB)

This was done with Boolean Weld and Boolean Subtraction, so it has converted your curves to polylines. Also, this is with a 1/8" bit, a smaller bit would look better.

Here’s the same with a 1mm bit:

Here are your current toolpaths:

The thing is, this sort of design is typically done as chip carving, which involves cuts at an angle, but one also removes closed in areas as is done at the corners in the closed geometry which has been created:

If the central portion of the design is selected:

and the 8 vectors ungrouped:

Then they may be copied to a layer for reference:

and the copy on the Default layer worked on, secure in the knowledge that the original may be referred to, and copied at need.

Until one arrives at:

OK

OK

Join Vectors

Yes

At this point, the closed geometries:

may be used for a V carving toolpath:

and the open vectors used for No Offset Contour toolpaths:

which previews as:

(creating an interesting additional level of detail.

If the two outer rectangles are included in the V carving we get:

Attached as a v8 file:

spice door_v8.c2d (224 KB)

1 Like

Thank you, Being new to Carbide Create your help was greatly appreciated. I now have a workable file. The chip carving aspect is interesting, but I will be doing inlays on this project.
Thanks again
Kevin

My version:
star for cc forum sdguy edits

1 Like

If you wish to do an inlay, then you will need closed regions for each element — select the open vectors:

export as an SVG, open in a tool which will expand the strokes:

Then select and expand the strokes:

and then Boolean Union and remove overlaps:

and re-import:

Though arguably, just creating the remaining areas as closed regions would also work.