I have cut a 3d relief map of the topography of an area, with good results.
Now I want to add a 0.0625" deep contour toolpath with an end mill or V-bit to show the boundary fences and roads.
I can place the line vectors in a separate layer in the design. After I cut the 3d toolpaths, is there a way to select the layer of line vectors and cut a contour that follows the 3d Z depth plus 0.0625"?
I believe you would need to create the ‘groove’ with a couple of nested rectangles as a subtractive Angle/Round component in the 3D modeling tab. Then do a 3D rough or finish toolpath constrained to the rectangles. There is no current 3D functionality with the Contour toolpath.
The new v8 beta:
has a feature for tracing a 3D model/element at a given height/depth — would that work for your needs?
Upload your file?
I’m still working on a way to incorporate a roads and boundaries layer into the .stl file, or into the design in Carbide Create.
See the link below for .stl file that I imported into carbide create, the .c2d file, and a Google Earth .kmz file that shows the boundaries and roads that I want to incorporate into the relief map.
Otherwise, I can just hand draw the details with a Sharpie, but it wouldn’t be nearly as much fun!
KWW
What tools will open the .kmz file?
What file formats will those tools export to? SVG or PDF?
Import a pixel image and re-draw based on that?
Seems like if you convert the KMZ to SVG then you could import it into CC & use it to create a 3D component to imprint the boundary/road/fence lines into the STL shape.
I’m definitely interested in any developments in this area. I have a commissioned project of Mt Kilimanjaro for a hiking expedition memento, my client want’s the GPS tracked path engraved/inlayed on the topography map with embeded magnets to be able to add 3d printed mini flags to denote camp sites (marks daily progress). So basically we need to be able to run a contour path that is driven on z by the topography model/heightmap While I realize there is no direct method to achieve this with Carbide Create (at least to the best of my knowledge), Does anybody know if this could be accomplished with Fusion 360?
If you have a 2D overview geometry aligned with the 3D model along X and Y, you can subtract it from the design, then disable that layer when cutting the 3D model, then enable and use only that geometry for a 3D Finishing toolpath.