Is there any literature available or can anybody point me in the right direction for how to convert an image to a usable stl or other way of converting to make a 3D carve? I have purchased files and have had some success with 3D carving, however I haven’t carved my own images yet. I guess its grey scale height mapping or something for carbide create pro?
If you have a depth map pixel image where light/dark maps to height/depth, just import it:
using “Import Image” (second icon from the left)
Then assign 3D roughing and Finishing toolpaths and set up any additional geometry/toolpaths you wish.
Are there any resources for how to create a depth mapped image for 3D carving? I have found some articles for terrain topography and for hologram stuff but not much for CNC.
What is the image you are starting with? Is it a photograph of a person, animal, object?
And what are you trying to make it look like in 3D? A layered carve that imitates 3D, or an actual realistic carving?
There are ways to represent a photograph in a project, but to convert a photograph to a 3D object is not possible (or very difficult).
I drew up a panel for a door once:
and revisited this in more detail for drawing and modeling stars:
I downloaded some 3D files off Etsy that I have no understanding of how they are made. I think it was an STL I used but it came in to cc pro as a greyscale height map. I made this 24” tall octopus from that model but I want to learn how to produce the 3D model.
3d modelling from scratch isnt an easy task (but AI might sort that out soon).
I model in Blender3d. It is free and can produce accurate to size stl files or flattem to an SVG set of outlines or if you use Raycasting you can create a Bas Relief from a 3D model. I then import these into VCarve.
1st step is to learn Blender or other 3d modelling package. I’ve also used F360 which more parametric but struggles with big 3d meshes.
One 3D design tool to look at is Plasticity 3D:
Or, Moment of Inspiration:
Sculptris and ZSculpt are two other names which come up regularly, as well as of course Blender which @AndyP mentioned.
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