Does the Pro controller happen to break out the PUL and DIR by any chance for each axis motor? I’m lost trying to figure out if the issue is the controller or the drivers.
I’m actually hoping the issue is just some mechanical flaw at the end of the day (bearing blocks, rails, etc) since it’s very difficult to get fiber controllers.
As directed by LightBurn, we ordered a cheap-ish logic analyzer which will confirm if each driver is receiving equal amount of pulses to create a 360º shape.
Unfortunately due to the weird weather in TX, packages are delayed by about a week.
Analyzer finally came after serious package delays in TX. Ran tests, but they aren’t repeatable, so now we don’t know if the issue is the analyzer or the DSP…
Three pics of three seperate tests with 10 seconds of total sample time and 500kHz sample rate. Channels 0 and 1 are the Y axis outputs from the DSP and channel 2 is the X axis. The fact that the two Y axis results don’t match and that the results are different on each test doesn’t make much sense.
More progress! Changed the analyzer settings to get more consistent results. If anyone has experience, please feel free to double check!
We did three separate tests again.
The last three pics are the results of three tests. One test was a 50mm ø circle, and the pulses were 16000. Second test was a 75mm ø circle, and the pulses were 24000. Third test was a 100mm ø circle, and the pulses were 32000. Logically, this makes perfect sense.
To recap, the X and Y axes distance per pulse are set at 6.25 µM in the Trocen DSP. So, I’m not sure what math is necessary to determine if the total pulses are correct.
All of the X and Y axes pulses matched (again, please check if I did something wrong).
Just did a 200mm x 200mm square, and the pulses for each axis were 64000 (correct).
I’m assuming that on circle shapes, the flat spots could in no way be caused by the X axis lagging the Y artificially during interpolation? Doesn’t seem plausible based on the earlier pics in this thread with the flat spots?
Now we’re still waiting on those genuine Gates GT3 belts and pulleys to arrive to hopefully put this to bed…
I still maintain that the result is exactly the same as the onscreen version you posted earlier. The onscreen version is a badly drawn circle, and so is the result.
Has nothing to do with it unfortunately. (Thought I mentioned earlier). The preview is just that, a rough preview to save on display resources and has nothing to do with the drawing.
I know it was mentioned earlier, but errors in the bitmap are directly visible in the finished cut.
The quality of that bitmap circle is not consistent with any attempt to save display resources or draw circles more efficiently. They weren’t drawn that badly in 1984 on a 128K Macintosh.
Essentially this Fusion360 drawing shows it better exaggerated: (Y axis is much less because there’s two belts) I actually think I’ve seen this when people put a J tech laser engraver on their Shapeoko and don’t get great circles: Shapeoko Pro and 4th Axis / Laser - #7 by AsylumWoodworks