Not sure if it’s the exact same application but I use that bowl bit to carve some holiday trays. I usually do a rough pass then a finishing pass. You can see the depth of cut and step-over settings in the attached file. It is nice not to have to do much sanding if any at all. ChristmasTreeTray.c2d (1.5 MB)
Also, my machine is a SO 5 Pro with the 65mm VFD spindle.
This bit has a 1/4" flat section on the bottom, so for a smooth surface you need to have a stepover of <1/4". I would choose my depth / DOC so there there is only a small amount removed on the final pass, so the bit is under less forces for that pass.
HOWEVER, there is a bug on pocket operations where the first stepover can be up to twice the value that you specify. If that happens with this kind of bit, you’ll be left with a ridge down the center.
It depends heavily on the size of the pocket, the bit, AND the stepover, so the only practical way to see if it affects you is to look at the toolpath and decide if the first stepover is too big. If it is, you would have to lower the stepover. Worst case is you would need a stepover < 1/8" to work properly.
Thanks a lot! I think it is a similar concept thin coaster.c2d (276 KB)
, so I can use your recommendations and ideas. The least: I learned that the different cuts even can get names!
Thanks for the heads up. I think CCV8 is a big step forward due to the great preview feature. And yes, the warning to use the preview as an important tool for checking will save tons of trees…
No worries, Matthias. While I always appreciate the practical aspects of learning practical and physical skills, sometimes knowing where and what to look at is very valuable.
Here’s how I do it.
It’s the same bit that you have .75 with a .25 Rounded Edge.
My first pass is a roughing pass.
.375 stepover, .05 DOC
20/40
Total Desired Depth is .5, Roughing pass goes from 00 to .48