That’s a highly suggested strategy, get the basics down solid and then enjoy!!
Finally got around to milling up a sample I generated from the site. Section from the Grand Canyon where we did Rim2Rim this year. I had to run two perpendicular finishing 3D paths to clean up fuzzies on the material, but that was purely a result of the wood.
Model looks good, but I do notice a hint of checkerboarding in the topography in some regions, don’t remember seeing this when I used Tangram, but I could double check.
Whoa!!!
Super cool! Great work!
The community feature is now live on the site. You should post this for everyone to see!
That’s a great idea. I also have another region where I should be getting 1m data, but it’s not rendering properly. What’s the best way to debug this?
Interesting. Could you share a screenshot with me of the specific region / region selection, I’ll see if I can reproduce and investigate!
That turned out great! I need to get some of these carved out.

