The closest I come is with texture feature but it is not as I wanted.
I know such patterns can be done with 3D toolpaths, but are so time consumnig.
The Idea is just to run a tipped roundover bit in wavy motion across the stock. I think it could create interesting patterns with just adjusting wavelength, heigth, angle and space between the paths with different bits.
Note that the above link dates back to a quite old version of Carbide Create — this could now be done directly in CC using Node Editing — you’d still need to select alternate sets (or slightly space/offset so that there is a gap).
The blue curve is adjusted to create the same shape as above with a roundover. (programmed with 90° vee).
The simulation in CC doesn’t look right because it shows the 90° vee bit cutting instead of the roundover. I’ll see if I can simulate it in NX or Camotics with a roundover.
I’ve been working on a tool which would preview it:
however, it has been pointed out that the recursive programming style I’m using will run up against stack limits, so I’m going to have to do a re-write…
No worries. For some, math & problem solving is an addiction. (“Hi, Tod!”)
For giggles, here’s what it looks like simulated in NX on my HDM with a roundover bit.
I would need to tweak the curves so there are no vertical pick moves in the V-carve.