Could use some guidance on creating a carve

It works in either license option for the versions released since then

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Wow, thx so much for the great Tutorial William.

Here is another example, done on request from support:

which is to be cut to:

Material is .759"
Lower text .2" from top flat end mill
Upper text .1 from top. 60 or 90 v

The first concern is that some of the geometry is missing — the lower text is not showing through the counters of the upper text — this will need to be restored, and the entire design isolated as two layers w/ no confusing duplication.

Fortunately, the lower text is an only slightly distorted Times New Roman, so is easily re-set:

Convert it to Curves, snap it against the original:

select the original:

and delete it and create layers for each text and move them to the layers:

Duplicate all the text, move it to the Default layer, and lock the reference layers:

The difficult part for a multi-layer V carving is the offset of the lower layer — the upper layer is easily done:

but if the lower level is cut w/o being offset:

it will cut away the upper level:

resulting in distorted letterforms.

Draw things up in profile:

and do a Boolean Intersection to get the width which will need to be offset:

(or one could do the trigonometry to calculate this)

Select the upper text and the border geometry:

Inset them by the measured/calculated distance:

(note that including the border geometry will cause the inset to actually offset the text to the outside)

shift-click on the border geometry to remove it from the selection, and group the offset geometry:

shift click on the lower text to add it to the selection:

then Boolean Union:

Note that if using v7 or later, because both objects are grouped, the interactions of the lower layer w/ the counters of the upper layer is as desired:

shift-click on the inset border geometry to add it to the selection:

Apply an Advanced V carving toolpath which starts at the bottom of the previous pocket:

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William,
Simply fill in edge a and angle b and hit calculate. Remember that angle b is one side of the cutter not the included angle of 60.

https://www.wermac.org/others/convert_right_triangle_calculation.html

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Nice!

I usually use:

and have added that link to:

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As requested on support…

First thing to do is to drag everything into registration:

and then use Trim Vectors to address overlapping geometry:

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Eventually one arrives at:

The next consideration is what depths things will be cut to:

for a first layer which previews as:

has us then draw this up in profile:

and we need to offset by:

which we then union the text portion of with the C to arrive at:

to which we assign the toolpath:

which previews as:

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Stacked text is fun to do. I was messing around a made a video on how to do it for the beginner. https://www.youtube.com/watch?v=9HgGVBwj9X4&t=109s
Thank you.

And if one gets the depths right, the appearance is spot on:

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If one has a file such as:

Then one determines the width of the cut:

and offsets the top layer by this distance:

Apply

and use Trim Vectors with this with the geometry for the lower layer:

&c.

until one arrives at:

OK

OK

Join Vectors

Yes

Then associate this geometry with the toolpath for the lower layer:

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Not sure if it matters too much but a 60 degree v bit will not cut a groove with a depth equal to its width.

That’s why one has to draw up the profile of the tool geometry/cut or do the trigonometry to determine the width/offset.