Carbide Create Pro- What do you want to see?

You can have several projects open at he same time time (each in a new instance of Carbide Create).

However, since Copy of the selected item immediately copies the selected item into the current project (which is is not usually how things should work) - there is no Paste function to put it in the other project.

Perhaps CC should work as one would normally expect in this regard - and solve luc’s request?

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Until the pasteboard is supported the work-around would be to export an SVG from a file, then import the SVG into a different file.

Yes and no because for example if I want to use the same element of a larger project, I would have to remove all other elements then rave that element as an SVG. Then re-import the SVG in the new project hoping everything comes properly. That could be a lot of work especially if you want elements from several projects. As you said, it is a workaround.

As a software developer I can tell you that most software crashes are not the result of the software itself, but are generally the result of memory corruption, mismanagement of memory allocation, and communication with system resources and drivers.

But of course, there can still be bugs in the software.

@WillAdams Do you guys have a roadmap and expected release date yet, or a beta date?
If you’re planning a beta test, I’d be happy to test it :smiley:

I’m far from a pro when it comes to CNC so I’d find things a lot of people won’t ;0)

For Carbide Create Pro? Address that to @rob and @edwardrford and @Jorge

CC413 is now the stable release: Carbide Create 413 Released

In CC406 Carbide Create adds the option of 3D features in a new “Pro” license. Currently available as an open beta for testing at: https://carbide3d.com/carbidecreate/unstable/ (see: Carbide Create 400 for the initial announcement)

To activate the features:

Windows: Help->About->Enable Pro. Then restart.

Mac OS X: Carbide Create | About Carbide Create | Enable Pro then restart.

See: Carbide Create Pro - First Look for some more details.

A video tutorial at: Starting with 2.5 d carving

https://www.youtube.com/watch?v=ict5lZ9PlyU

Pricing discussion for the “Pro” license (the base functionality will remain free): Carbide Create Pro- What do you want to see? - #73 by robgrz

When in Pro Trial mode no GCode can be saved, even tool-paths that don’t utilize the Pro features.

While it’s easy enough to disable the Pro Trial, it might make sense to allow exporting of non-Pro GCode even while trial mode is enabled as it might be a bit tedious to switch back and forth between 2/2.5D projects and testing the 3D/Pro features.

On a similar note, by the looks of it I’m assuming the trial isn’t intended to be time-bound (i.e. good for 30 days then you’re locked out until purchase), is that correct? I like the concept of unlimited trial as it would allow users to do more long term evaluations on usability and be able to learn how to use the product before making a purchase decision.

Please, please get CC to remember where the last dxf/svg was imported from. It is getting very old having to always navigate away from C:\Program Files (x86)\CarbideCreate EVERY TIME when all the files I need are in a directory on my D: drive like d:\CNC\Projects\Current Project\svgs\ or wherever!

Even better - allow me to add to the “Design Elements” import so I can have my own regularly used elements like my logo or whatever.

Thanks

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Every time I try to import this simple DXF into CC 420 the CC application just closes with no error message. I have over come this for now by importing the dxf into Inkscape and saving as a svg which imports - so this looks like a bug.

InvoluteGear_1.dxf (125.7 KB)

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What did you use to create the dxf? Using inkscape to open it and resave as inkscape’s dxf export works just fine in CC.
InvoluteGear_2.dxf (98.2 KB)

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I am not surprised that re-saving the dxf from Inkscape worked too. Inkscape often does a better job than other apps that make dxf files in my experience.
The file was generated from here
http://hessmer.org/gears/InvoluteSpurGearBuilder.html

Dxf files can be a somewhat “loose” standard/format I am afraid. I am drawing Carbide3D’s attention to it so they might like to make their dxf import routine a bit more robust for cases like this… I am sure there are more out there…

At the very least CC should throw a useful error message and not just crash/vanish without warning. All work you may have done before the import will have been lost… that’s not good.

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I’m using the current unstable build.

It’s okay, but to make it something you’d want to buy (okay, something I’d want to buy), I’d like to see some improvement in the workflow, and also the UI - particularly with buttons and menu options.

I’m used to writing CR’s/Jiras so sorry if this feedback feels somewhat terse :slight_smile: :

  • I would like CC to remember my toolpath zero. It forgets.
  • I would also like it to associate tools and materials with cutting parameters. So I want to tell it that this Tool should default to these figures for this material. I can’t figure out where it pulls the defaults from for new tool I add.
  • The Design tab has three sections that have titles - “Create Vector”, “Import” and “Boolean” and one that is unlabelled… The title for that box should be “Transform” I think.
  • The Job Setup page’s Units section does not need the extra Units: label. It’s entry field is left justified, but the other items on that page are… well, all over the place.
  • When performing an operation such as rotation, there’s an Apply button and a Done button. Apply does the operation and quits the operation - it’s actually “Done”. If it was Apply, it would apply the changes and not close the operation dialog (like very other app’s Apply button). Done cancels the ‘dialog’ (it’s actually Cancel or Close).
  • The “Cutting Depth” picture has an S and a D on it, but the two figures you edit are labelled Start Depth and Max Depth. The picture should have S and M or the labels should change.
  • When you click on a button underneath Create Toolpath for any reason, you have to create the toolpath and then delete it if you didn’t want it. There should be a “Cancel” option.
  • The “I’m finished” button on the toolpath editors is called “Ok” (not “Done” like elsewhere).
  • The aesthetics are poor so some cleanup would be appreciated (buttons are sometimes centered, sometimes right justified, figures pull to the right or the left depending on nothing in particular, spacing is a mess on large screens)
  • There’s a disabled scrollbar on the Toolpath editor that need not be there
  • When selecting a vector, it should highlight the toolpaths that use that vector if there are any.

On a side note, for Carbide Motion, where the flow of operations is fixed but the UI keeps all menu items enabled at all times, you have to “click and not see a change” to know it’s disabled. It should disable items that can’t be clicked. Also, the tutorials also use a version of Carbine Motion that looks nothing at all like the version you download.

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So, Carbide Create has a bug. Maybe you can fix this in Pro.

When adding tabs to a part, the plunge at the end of the tab is done at the feedrate, not the plungerate.

This is an easy fix. I just did it the hard way by modifying the G-Code for an aluminum sheet that I am profiling. Worked perfectly.

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A warning that the retract height is set to zero when exporting your gcode. This just happened to me and I didn’t catch it until the drag bit put a nice unwanted diagonal scratch across half a 12"x12" acrylic sheet. I have caught this happening in previous versions of CC prior to cutting. I have not ever set the retract height to zero. I am not quite sure what steps causes CC to set the height to zero once in a blue moon, I just know it happens.

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Is there a way to add MacBook Pro Touch Bar keys?
Would love to be able to use it for “Command X” and undo and anything else others can think of.

Forgive me if this has already been addressed, but it would be awesome to have a better way to program in custom bits, specifically for v-carving. After a ton of varying v-carving attempts it seems the ONLY bits that you can avoid constant trouble with(after ensuring both the stock and waste board are dead flat) are true “Zero-Point” bits. The ability to adjust flat tip diameter on a v-bit or have CC actually respond to “angle per side” under the flat end mill creation tab would do the job.

It seems most (all?) cam software assume a true point. Here’s a post with a link to a simple spreadsheet calculator to set the Z offset. The part there’s no cheap/easy way around is knowing the diameter of the flat (unless it’s published).

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Good points, haha. Thanks for the link!

Another good way to set the Z-offset is to use a set of feeler gauges instead of the paper method to set your Z. You can have a specific gauge for each V-bit. I will set my Z with a .003 gauge like the paper method, then bring up my Z by .01mm at a time until I can barely slide the gauge I want under the V-bit.

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Check out 421 at https://carbide3d.com/carbidecreate/unstable/

  • (NEW) Node edit and Handle edit are merged.
  • (NEW) Selected curve now rendered thicker.
  • (NEW) Cursor change when hovering on curve node.
  • (NEW) No more unselecting other nodes when shift is held down and the background is clicked (toggle mode).
  • (NEW) In node edit mode, “S” key will toggle smooth/sharp for all selected nodes.
  • (NEW) In node edit mode, “D” key will delete all selected nodes.
  • (NEW) More optimizations on internal curve calculations.
  • (FIX) Rare crash opening files with curves.
  • (FIX) Fixup a few files where curves loaded without editable end-nodes. (John S.)
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