I’ve searched, honestly, but I still can’t find out if the importing of images is fixed, or I’m just doing it wrong.
Essentially, I drew around a spanner (wrench) with the intention of scanning it, editing the image in Affinity Photo, and then importing it as a background, to draw a vector over it, or as a vector.
Unfortunately, Serif’s Affinity Designer doesn’t have auto-tracing — not sure if Affinity Photo has a path option or no (it should, but I suspect like Photoshop it would be a matter of exporting and then importing into Affinity Designer (in lieu of Adobe Illustrator).
I think I’m being a bit stupid here, because I have no idea what I’m doing wrong (sorry )
To me, this should be simple. Draw around an object, scan the image, import the *.jpg into CC. What’s difficult about that?
I downloaded Inkscape and had a play around, and it is very easy to play with, but simple things I can do. but not this.
However I do it, the image is giant-sized. Essentially, I’ve followed the first step in the tutorial you did for photo tracing, using a scanned drawing rather than a photo, but the second step where you say to resize the image in an editor? Why would that be necessary? Surely it’s been scanned at the actual size?
Sorry if I sound grumpy; I’m a bit tired and finding this a bit irritating.
For any pixel image you need to establish the DPI — yes, it’s scanned at actual size, but other software may not properly use the DPI as set in the file — this is why I recommend including a ruler or an object of known dimension.
Once you have things scaled you should be able to auto-trace:
If the smooth default of equally spaced off-curve nodes for a given on-curve point interfere with shaping the curve hold down the alt (or option) key and drag to convert it into a sharp node which is not so constrained (but which is still smooth):